

WARLOCK TALISMAN OF EPHEMERAL POWER FULL
You still have all of your other CC utility with this, but its very strong at just obliterating things.Įxtra bonus points if you catch a stray player with Seduction and you get the time to launch a full Soul Fire at them. Timing this with either a mage or another warlock can almost guarantee a dead player. Searing Pain and Shadowburn serves as finishers, while Immolate is used to begin the burst on someone. Your primary buttons here are Shadowburn, Conflagrate, Immolate, and Searing Pain. This build is a pure destruction nuke fest. Keep in mind with this you do lack controlled burst other than shadowburn, so your overall kill potential is limited. This is a general-purpose SM Ruin build that works pretty well as a multi-purpose build. As a base defender, you have a large toolkit to hold the line until a rotation can come through to assist, and as part of the roaming kill squad, you have a lot of utility to help CC priority targets and quickly nuke down others. As a pet class you are incredible at holding a base, and can spec into very tanky abilities like Soul Link, or assist in a kills quad with massive burst abilities like Conflagrate. If you are interested in more in-depth Warlock guides for, make sure to browse the Navigation Bar below, and our list of Related Guides just beneath the Table of Contents.Ī warlock in AB serves two purposes, you are either with the main roaming squad or are a base holder. Our Warlock guides are always updated with the latest information from in-game experience, theorycrafting, and logs make sure to check our changelog to this page, by clicking on View Changelog at the top of the page.
WARLOCK TALISMAN OF EPHEMERAL POWER HOW TO
I.e.Welcome to Wowhead's Warlock DPS Arathi Basin Classic Guide, updated for of Classic WoW! In this guide, we will go over everything you need to know about Arathi Basin for your Warlock DPS, including the best winning strategies, best talents, best gear, how to contribute to your team's efforts, and how to maximize your honor earned. then i get fang of venoxis.Ībout which healing gear you should aim for depends on your other equipment and on your personal taste of stats. If Lok'Amir drops before Claw of Chromaggus I will take Lok'Amir instead, but only if it drops first. However I prefer 2h with my mage/prs cause they cannot get the "shield enchant". +heal on 2h weapon or +heal on 1h weapon and 9 spi on shield.

Reason why 1h + shield are better than 2h = 2 enchants instead of one +the extra 2800 armor is really nice too ). So save these to the priests, druids and other caster which needs em more. Fang of Venoxis (low heal, but 6 mr and medium stats)Ībout 2h. Claw of Chromaggus (4 mr + high heal and stats)ģ. Yes, mana regen is the most benefit stat from items for shamans.ġ. On second place Lok'Amir only cause it lack mana regen, otherwise it would have been better. And i think this is the best 1h weapon this far. 评论来自 AllakhazamAbout classes: I hava a shaman, Mage and Priest myself and could easily make the following conclusion: This is why no mage should ever use arcane missiles unless the target is immune to their elemental school.Ĭonclusion: Yes, DoT's get benefit from spell power, but, at least in terms of DPS, not nearly as much as DD spells.Īnd yes, we know that locks mostly spam SB in endgame instances, so DoT's are kind of an afterthought, really. Any spell longer than 3.5 seconds will recieve less DPS benefit the longer it gets. Base shadowbolt DPS is only 200.īecause of the proportions of +damage, any spell that takes 3.5s or fewer to cast will recieve the full DPS benefit of +damage. Then, one corruption does roughly 1700 damage over 18s, basically an additional 50 or so DPS.Ī shadowbolt, however, does an addition 850 damage over 2.5s, or an additional ~340 DPS. The damage modifier applies proportionately to pre-talent spell length, with 100% at 3.5s.Īssume you have +1000 spell damage, which is only possible with incredible gear, ToEP and the ZG charm, but it makes the math easy. I know this isn't a huge point but some idiots here are talking about how it's better for DoT's because they have a longer spell length, and that's just dumb. But not by as much as direct damage spells, DPS-wise. 评论来自 ThottbotYes, obviously +damage affects DoT's.
